tag:blogger.com,1999:blog-67624256228302792322024-03-08T02:31:42.695-08:00MantonAssociate Concept Artist at Riot Games.
http://isso09.comAntonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.comBlogger181125tag:blogger.com,1999:blog-6762425622830279232.post-51879827686696440782015-10-03T20:10:00.002-07:002015-10-03T20:10:50.393-07:00What?! No way!Does this blog still exist? Oh my....<br />
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God it feels good to get back to painting/drawing! Gonna post my inktober stuff next week too. YAY!<br />
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The whole values thing eludes me, so I'm gonna stay in black in white from now on, I promise. The ole sarge:<br />
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<br />Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-9909521821660493912014-06-22T12:46:00.002-07:002014-06-22T12:46:35.480-07:00Porty Update 2014YO!<br />
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I decided to put together some of my best work from the past year. Enjoy!<br />
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Copyright Riot Games, of course. Some of the concepts were improved in model and texture by my awesome teammates :D<br />
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In other news, I will be doing live demos and sketches at the <a href="http://www.japan-expo.com/en/">Japan Expo</a> in Paris next weekend. Stop by the Riot booth and say hi!</div>
Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-17213769709314140402014-05-17T20:16:00.002-07:002014-05-17T20:16:27.708-07:00It's all about where you go, no matter where you beenTrying my hardest here.. need to learn more planes of the face. :)<br />
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That's right, folks, TWO earholes!Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-41037214198415082312014-05-17T03:25:00.001-07:002014-05-17T03:25:25.707-07:00Who's that Pokemon?!Work has been insane this week. Finally have a little breathing room before plunging back into the fray. This blog is how I relax.<br />
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Working on my visual narrative skills. I keep getting kicked in the ass by the badasses here critiquing my work. It makes me dangerously inspired to get better :D<br />
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Going shot by shot is awesome because you have enough time to think about the meaning of every decision the director has made. That is, if the movie is considered a masterpiece. If it's not, you have time to think about what you could have done better.<br />
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I'll give you guys a hint: I didn't even get to the desert, which was the whole point of starting these.<br />
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Process for laying out a human figure:<br />
Rectangle for head, rectangle shape for body.<br />
Shoulder line.<br />
Put in arms and legs in angular shapes.<br />
Even the slightest shift of proportions completely changes the gesture.<br />
Mark hands and ground feet.<br />
Go back to face. Put in ear and hairline.<br />
Put in jaw.<br />
Eye sockets and nose.<br />
Maybe mouth. Maybe eyes.<br />
Just keep getting smaller with your rectangles and trapezoids depending on detail level.<br />
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And now for a little personal piece!<br />
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Attempting to apply some of the things I learned from recent studies. Learning lots about planes of the face, and about rendering form precisely. I feel like the fastest way to get your form to read cast-drawing-precise is to use a small brush and hatch. I'm beginning to "feel" the little undulations of the surface as I'm rendering, it's cool.Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-9147103885110597862014-05-12T21:38:00.000-07:002014-05-12T21:38:01.371-07:00Oh ShitI forgot to upload all of these! Turns out I <i>have</i> been drawing, you guys!<br />
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Probably not chronological..<br />
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Main points: Smudge tool solves everything. Think of your "paint" like clay. If this drawing were a sculpture, which way would the planes be facing?<br />
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Form rendering is really about consistency. Under strong direct light, all planes facing same direction should have same value. <br />
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Process: Block out with opaque values. Smudge over transitions. Go in with tiny brush and crosshatch like you would with a pencil. <br />
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Last one inspired by <a href="http://panartwork.blogspot.com/">Pan's work</a>. I learned a lot from seeing his studies. Mostly that you have to put in the time with a tiny brush if you want the form to be precise. There are no shortcuts.<br />
<br />Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-8835923532105577552014-05-12T01:09:00.000-07:002014-05-12T01:09:34.744-07:00This side of TownI did some sketches earlier this year. It's time they saw the light of day..<br />
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Oh.. Maybe that one shouldn't have.Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-28797099317660139512014-01-06T10:59:00.001-08:002014-01-06T10:59:12.298-08:00Saving Face<div class="separator" style="clear: both; text-align: center;">
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It's hard, but I'm learning a lot.<br />
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Process is now actually working with as few values as possible. Don't start blending until your form reads!! And figure out a way to block in as much information as possible without picking new colour, switching brushes or lifting your stylus off the tablet.<br />
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<br />SO,<br /><br /><br /> 1. Pick out the plane with the highest value in the "section" you're working on<br /> 2. Measure its angle of incidence to the light<br /> 3. Calculate the right value that is consistent with the rest of the "sections"<br /> 4. Blend it into the other areas controlling the speed and direction of gradients<br /><br />
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>.<Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-91448441508510620932013-12-23T11:41:00.004-08:002013-12-23T11:41:35.361-08:00Walter White or Vladimir Lenin<div class="separator" style="clear: both; text-align: center;">
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The pain of brushwork that has been haunting me since I started drawing... It all can be solved with painting opaquely!! (and then smudging) Even though <a href="http://trevorclaxton.blogspot.com/">Trevor</a>'s been telling me to do it for about a year now, it only now dawned on me that the second biggest obstacle between you and a quick render is COLOUR PICKING! (The first one is putting the right mark in the right spot)<br />
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And it takes a while to get that colour right, so most people try to blend it on the canvas, which actually takes wayyyy longer. <br />
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For most materials you only need to pick 3 or 4 different colours, the rest is blending. So invest that time to pick the right ones upfront!!!<br />
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Trying <a href="http://cghub.com/images/view/757804/">Borislav</a>'s brush technique to improve form rendering and facial structure. Learned a lot. Still more to go.Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-48933187868571723652013-07-28T16:47:00.000-07:002013-07-28T16:47:07.695-07:00Cot!First maester study in a looooooong time.. I failed at the values, which I realized 2 hours into it.<br />
Needless to say, learned a lot. Should probably stick to grayscale for now..<br />
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Remember when switching local value, that your values for lights and
shadows will switch also, and grow proportionally to the amount of local
value shift.Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-19256973288946630502013-06-30T21:13:00.000-07:002013-06-30T21:13:00.687-07:00Yin and Yang qiSlowly foraying into materials and colour rendering. Decided to start by copying this master. And doing a little doodle to see what I learned.<br />
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<a href="http://cghub.com/images/view/459751/">The OG</a> <br />
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Start with rough grayscale, low contrast. Clipping mask --> add your hues to the shadows. Work mostly in the low saturated tones and limit it to 3-4 main hues for the shadows. Then find your saturated spots and put em in. Then find your highest values and put them in. Continue until done.<br />
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Always unify and desaturate all your colours because thats how photoshop works best. You can paint saturation and brighten up the value later.<br />
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Shapes are usually highlighted by occlusion shadow around them.<br />
<br />Keep your colours as simple and unified as possible, because anything you pick will blend differently with the thing underneath it. Also, if you keep your hues subtle, you won't need as much to describe variation. Bright colours require more brushstrokes.<br />
Also, you can reuse the hues on your canvas for different materials..... Interesting.<br />
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Split it up by planes. Any form you put down, find the terminator and rough it in (with gradients if you can).<br />
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Only put down form strokes when you need to. When you can leave it as is, leave it as is. If you don't "feel" the form, then add more.<br />
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Imagine that you're actually looking at it. In real life. Think about where the rays are going, what they're bouncing off of.Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-33982151063208324262013-06-14T10:06:00.001-07:002013-06-14T10:06:48.382-07:00Manatee of SteelYou need to make some important calculations to show form. First, find the planes of the brightest brights. Next, find the planes of the terminator. Next, find the halfway point between the plane of the brightest bright and the plane that faces the camera. Once those planes are there, just measure the speed at which transitions happen between them.<br />
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Render form shape by shape. Get the big mass in first, then medium, then small. Start with a flat value (preferably the darkest), then add the brightest bright, then highlight if needed. Oh yeah, don't forget the cast shadow, too! Add ambient occlusion and reflected light, and there you have it!<br />
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Scott Robertson says: "form change equals value change" so choose which forms you will render wisely.<br />
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<br />Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-89079049947517333752013-06-11T13:53:00.000-07:002013-06-11T13:53:13.399-07:00Johnny Snew<div class="separator" style="clear: both; text-align: center;">
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I need more :(Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-52169385967780625612013-06-06T10:42:00.003-07:002013-06-06T10:42:40.680-07:00And I think to myselfthat I should get better at form. <br />
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New way of painting. Start with ambient occlusion, because a ton of your values and shadows are gonna come from that anyway.<br />
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<a href="http://4.bp.blogspot.com/-T4QbJ0GaZfE/UbDJHcImyQI/AAAAAAAAEhc/aZRBtmpDCjk/s1600/june5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="267" src="http://4.bp.blogspot.com/-T4QbJ0GaZfE/UbDJHcImyQI/AAAAAAAAEhc/aZRBtmpDCjk/s320/june5.jpg" width="320" /></a></div>
<div style="text-align: center;">
Sculpt by <a href="http://cghub.com/images/view/108382/">Bruno Camara</a></div>
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There are two kinds of gradients, one that moves toward you and one that moves away from you. You need a separate brush for both.<br />
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Be careful when it comes to subtle value differences. As soon as you enter that territory, your mistakes will cost a lot of time to fix. Make sure your big shapes and values are placed correctly before that happens!!Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-17521887091772399592013-06-04T10:10:00.001-07:002013-06-04T10:10:08.851-07:00Allofher ChippersStylization class this morning. Courtesy of my friend <a href="http://oliverchipping.blogspot.com/">o-town chipster</a>.<br />
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<a href="http://1.bp.blogspot.com/-73Yd71Jm9ks/Ua4fZBSmZ0I/AAAAAAAAEhM/QbclMOWFUSM/s1600/Pewp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="227" src="http://1.bp.blogspot.com/-73Yd71Jm9ks/Ua4fZBSmZ0I/AAAAAAAAEhM/QbclMOWFUSM/s320/Pewp.jpg" width="320" /></a></div>
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Learned a lot. Pushed limits. Now better. More of this.Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-15319951561373628322013-06-01T19:18:00.001-07:002013-06-01T19:18:21.422-07:00Getting BackSo I went to Canada. Time to make up for lost time.<br />
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<a href="http://4.bp.blogspot.com/-ZDacc5vXtHc/UaqrFcKCyAI/AAAAAAAAEg8/_3iBj4xzEcg/s1600/jun1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-ZDacc5vXtHc/UaqrFcKCyAI/AAAAAAAAEg8/_3iBj4xzEcg/s1600/jun1.jpg" height="243" width="320" /></a></div>
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<div>
Start with the darks.</div>
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Work with 2 values for as long as possible. Base and dark. Then work in the brighties.</div>
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Make a dot of right plane, then blend it into the rest. Maybe it's too early to learn form from faces? hmm...Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-19673699213553420962013-05-25T00:07:00.004-07:002013-05-25T00:07:36.854-07:00Generic Demon-SanSo I'm back from my vacay. Still learning form. These were done before, at the suggestion of my friend <a href="http://averycolemanart.blogspot.com/">Avery</a>. They helped out a ton, but I have a lot to learn.<br />
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<a href="http://4.bp.blogspot.com/-YK80Elze8so/UaBiocSTanI/AAAAAAAAEgg/DXNoxG_j3Go/s1600/Demons.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-YK80Elze8so/UaBiocSTanI/AAAAAAAAEgg/DXNoxG_j3Go/s1600/Demons.jpg" height="320" width="227" /></a></div>
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<a href="http://2.bp.blogspot.com/--fxzscU36zc/UaBisS3dwTI/AAAAAAAAEgo/z8CNT73b1Rw/s1600/formay23.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/--fxzscU36zc/UaBisS3dwTI/AAAAAAAAEgo/z8CNT73b1Rw/s1600/formay23.jpg" height="207" width="320" /></a></div>
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Make sure you err on the side of the dark.</div>
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Keep it in midtones, then put in the darkest darks, then put in lightest lights.</div>
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There are thousands of different ways to render form. It doesn't
need to be 100% accurate all the time. Just make sure it looks cool.</div>
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Keep things loose until the very end. Always.</div>
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Its about corners and highlights. Those are the hardest and show the most form.</div>
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Render the major plane changes at a time.</div>
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<br clear="none" /></div>
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Sculpt the form as quickly as possible. Leave the planes simple, then go in with the divets and veins.</div>
Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-50551195675888951252013-05-11T16:55:00.000-07:002013-05-11T17:00:08.607-07:00My kinda gal<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-V3O5NfkAnAs/UY7X18tl5uI/AAAAAAAAEfc/O9028YJ27Lk/s1600/mauy9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-V3O5NfkAnAs/UY7X18tl5uI/AAAAAAAAEfc/O9028YJ27Lk/s320/mauy9.jpg" height="320" width="227" /></a></div>
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So pretty...<br />
<br />
Don't edit form, just get better at simplifying. Average your transition values, then add your high-value points. It's a lot easier than editing low-value points over and over. That's how the masters did it. Building up.<br />
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There are two ways to render - airbrushy, and hard edges. Know when to use both. Make conscious decisions where you want to smudge and where you want to keep your planes sharp, because edge sharpness affects values as well. Choose your big gradients the same way you choose your big edges.<br />
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Break your image into less than 10 swatches. Then mix in and out of them. Oil painters have to mix everything by hand, so they simplify the palette as much as possible. Trouble is, in digital colours don't mix so smoothly....hmmm..<br />
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Photoshop is a big distraction, because it has so many tools and options. Paint as efficiently as possible. Don't get lost in editing. Do it all in one stroke.<br />
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Keep your painting mostly dark, then add one area (no more than a sixth of the painting) where all the bright values are. eg. Brom.<br />
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<a href="http://3.bp.blogspot.com/-ugPuJbUIODU/UY7Z55n2XgI/AAAAAAAAEfo/iGNZvkPawiA/s1600/faces.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-ugPuJbUIODU/UY7Z55n2XgI/AAAAAAAAEfo/iGNZvkPawiA/s320/faces.jpg" height="320" width="227" /></a></div>
<br />
Thanks for your advice, Josh. I'm still really bad at it, but hopefully it'll help. :D<!--10--><!--10-->Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-57866261633011611842013-05-10T10:20:00.000-07:002013-05-10T10:20:09.640-07:00Form..I forgot how.<br />
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<a href="http://3.bp.blogspot.com/-ivDBx3R0GMA/UY0sLTSC9hI/AAAAAAAAERE/yIhGbzLpeEk/s1600/may9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-ivDBx3R0GMA/UY0sLTSC9hI/AAAAAAAAERE/yIhGbzLpeEk/s1600/may9.jpg" height="320" width="263" /></a></div>
<br />Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com1tag:blogger.com,1999:blog-6762425622830279232.post-80902294379215933032013-05-03T12:25:00.001-07:002013-05-03T12:25:57.477-07:00SelfyValues are relative. Don't try to measure values when you're trying to sculpt form. After you rough in your planes, just control and refine gradients until it looks correct.<br />
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The more a plane faces the light, the less value change you need to "bend" it.<br />
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Probably gonna get some animal skulls to still life it up.<br />
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<a href="http://3.bp.blogspot.com/-HwP5xKdWbGg/UYQOg_VJR4I/AAAAAAAAEQw/vkSJ_6OlBzs/s1600/may+3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-HwP5xKdWbGg/UYQOg_VJR4I/AAAAAAAAEQw/vkSJ_6OlBzs/s320/may+3.jpg" width="227" /></a></div>
<br />
Ugh.. could not get that cheek/forehead to look right for the life of me. I'm so sorry.<br />
<br />Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-21735550981501411022013-04-30T22:57:00.003-07:002013-04-30T22:57:52.978-07:00More More More... So I was doing these today:<br />
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<a href="http://3.bp.blogspot.com/-BUhQKNiiKRA/UYCuhW8QtVI/AAAAAAAAEQQ/gHmMoOc1p2Y/s1600/apr30b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-BUhQKNiiKRA/UYCuhW8QtVI/AAAAAAAAEQQ/gHmMoOc1p2Y/s320/apr30b.jpg" width="227" /></a></div>
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<a href="http://4.bp.blogspot.com/-FPdLy016Xao/UYCuluSxBwI/AAAAAAAAEQY/tVPS7_0pxO0/s1600/apr30a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br /></a></div>
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<a href="http://4.bp.blogspot.com/-EnCnMVWAL8k/UYCup-sPohI/AAAAAAAAEQg/ibR3IGdYErM/s1600/apr30c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-EnCnMVWAL8k/UYCup-sPohI/AAAAAAAAEQg/ibR3IGdYErM/s320/apr30c.jpg" width="227" /></a></div>
<br />
And then holy shit, I just realized I was doing everything wrong. I was focusing more on the drawing rather than the planes and form, which is actually what i'm trying to learn.<br />
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Here's how you do it:<br />
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Identify plane most important planes---> Put the right flat value on them ---> smear it into other planes<br />
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And then:<br />
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<a href="http://4.bp.blogspot.com/-FPdLy016Xao/UYCuluSxBwI/AAAAAAAAEQY/tVPS7_0pxO0/s1600/apr30a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-FPdLy016Xao/UYCuluSxBwI/AAAAAAAAEQY/tVPS7_0pxO0/s320/apr30a.jpg" width="227" /></a></div>
Learning!<br />
Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-70107807470672875352013-04-29T14:04:00.000-07:002013-04-29T14:04:18.304-07:00Gnomon Live Will Change Your LifeIt's over. I've had enough procrastination and complacency. It's time to get better. Talking with and listening to the dudes at the Gnomon Live Workshop this weekend finally put my head in the right place. After so many months.<br />
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Came to work last night and did these. Working on form and facial struture:<br />
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<a href="http://1.bp.blogspot.com/-AQezpyQZ9DQ/UX7fPWLc1xI/AAAAAAAAEPw/yFoDp7mEvxo/s1600/apr+28.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="174" src="http://1.bp.blogspot.com/-AQezpyQZ9DQ/UX7fPWLc1xI/AAAAAAAAEPw/yFoDp7mEvxo/s320/apr+28.jpg" width="320" /></a></div>
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<a href="http://2.bp.blogspot.com/-SLXDKLKN2J8/UX7fSJYFIkI/AAAAAAAAEP4/qDeBTbMV_58/s1600/apr29.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-SLXDKLKN2J8/UX7fSJYFIkI/AAAAAAAAEP4/qDeBTbMV_58/s320/apr29.jpg" width="267" /></a></div>
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<a href="http://4.bp.blogspot.com/-pxYAp8-rIAI/UX7fUz9rikI/AAAAAAAAEQA/q4lYj9Xtx5g/s1600/koali.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-pxYAp8-rIAI/UX7fUz9rikI/AAAAAAAAEQA/q4lYj9Xtx5g/s320/koali.jpg" width="292" /></a></div>
<br />Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-49542813236795390522012-12-09T20:35:00.000-08:002012-12-09T20:36:07.672-08:00Rekindling the FlamesHe's coming back.<br />
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<a href="http://4.bp.blogspot.com/-nhVH1WUPe9k/UMVmW-R4XbI/AAAAAAAAEOc/aiG7zBe1Oec/s1600/20121207143435637_0001.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="http://4.bp.blogspot.com/-nhVH1WUPe9k/UMVmW-R4XbI/AAAAAAAAEOc/aiG7zBe1Oec/s400/20121207143435637_0001.jpg" width="257" /></a></div>
<br />Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com1tag:blogger.com,1999:blog-6762425622830279232.post-1047596228484965332012-10-09T23:24:00.000-07:002012-10-09T23:24:28.899-07:00Kooki KotakuThese are the notes I took from Kekai's demo at the Gnomon Live Workshop. I recommend all the people to go next year, I learned a lot. I'm trying to translate them into normal speak the best that I can, so I apologize if they're hard to understand.<br />
*disclaimer: He didn't say most of this, it's just a summary of my personal revelations.<br />
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It's all about values.<br />
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Start with big brushes, and put most of your brush strokes in areas of focus. You don't need that much anywhere else.<br />
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Smudge shit together.<br />
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It's all about finding cool shapes. Have your own library of details and designs that you can pull out on any piece to add that little bit of coolness.<br />
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Minimal colour. Add it later.<br />
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When in doubt, do a portfolio piece. Don't explore at work.<br />
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Always be aware of your strokes. There's a lot that goes into every stroke.<br />
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Turn on scatter for your smudge tool in the brush presets.<br />
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Transform ->Warp gradients<br />
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To add dynamism, draw your figures like athletes. They're in the middle of action and always off balance.<br />
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Learn how to draw horses, and riders.<br />
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Be a curious human and act on your curiosity.<br />
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Develop your shapes by building up your brush strokes. Choose what to exaggerate and what to play down. Keep in mind the flows and ratios. Choose your implied lines and commit to them. In the end, it's all about making cool shapes.<br />
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Getting faster is about skipping steps and doing several different things with as few brushstrokes as possible. Decide what the important shit is, and "merge down" your process.<br />
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Modify your overlay or colour layers with colour balance. Easier than doing gradient maps.<br />
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Pure black adds more punch and contrast. Makes your illustrations more impressive from afar.<br />
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In brush presets, check the texture box, but make sure your texture is in "subtract" mode.<br />
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Filter - Polar coordinates. Makes shit round.<br />
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When you know an idea is good, but nobody else can see what's good about it, draw it again. If they still can't see it, draw it until they do. You will probably come up with your best ideas that way.<br />
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<br />When your eye flows around the image, it should be like Morse code: _._._._. (dots are details and underscores are areas of rest)<br />
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Concentrate your effort on the focal points only. You actually don't need to render everything else.<br />
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Build up the design of your focal points organically, the same way you do values, colour balance, detail spread etc. Your design should get more refined as it approaches areas of focus, and more loose as it moves away from them.<br />
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HOPE THIS HELPS! Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com2tag:blogger.com,1999:blog-6762425622830279232.post-82298622357763993322012-09-30T00:09:00.000-07:002012-09-30T00:09:14.624-07:00Holding Simple Ideas in ConcertFirst day of Gnomon Live Workshop complete. Probably some of the best tips and knowledge I've ever gotten. This was inspired by <a href="http://ldaustinart.blogspot.com/">Laurel Austin</a>'s demo today. Man, that girl knows form. Hopefully someday I will too.<br />
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<a href="http://2.bp.blogspot.com/-0a1tAlM5YM4/UGfog6XSpZI/AAAAAAAAEOM/dyS_34oc8bY/s1600/rhino.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="284" src="http://2.bp.blogspot.com/-0a1tAlM5YM4/UGfog6XSpZI/AAAAAAAAEOM/dyS_34oc8bY/s320/rhino.jpg" width="320" /></a></div>
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<br />
It's kind of funny how artists have to rely on clients for sustenance, even though the clients' goal clashes with the ultimate goal of any artist. The client wants you for a job, he/she wants you to adapt and more or less forsake your sensibilities in exchange for money. A lot of people think they've made it once they get paid for their skills, but that's actually where the real struggle begins. You must work twice as hard in order to fight away any kind of bland or boring from your day job with your personal work. Then, as you ascend in your career and personal development simultaneously, the client's grip will loosen and you will finally get to get paid to do what you want.<br />
<br class="Apple-interchange-newline" />(Disclaimer: I'm speaking broadly. It's not about me or anyone in particular.)<br />
Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0tag:blogger.com,1999:blog-6762425622830279232.post-42264052677214928092012-07-28T19:42:00.002-07:002012-07-28T19:42:42.917-07:00QuestionsConvince yourself that every passing minute is an opportunity to get better (at art, music, cooking, whatever your passion is). Doing things that aren't directly related to your goals will eventually leave you with more time to pursue your passions. Prioritize what you need to get better at, and focus all your energy on those things.<br />
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Book recommendations:<br />
Power of Habit - Charles Duhigg<br />
Eat that frog! - Brian Tracy<br />
Brain Storm - Don Hahn<br />
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<br />Antonhttp://www.blogger.com/profile/01363233499235970255noreply@blogger.com0