Showing posts with label studies. Show all posts
Showing posts with label studies. Show all posts

Monday, October 10, 2011

The Math of Design

Didn't get into the Marquee club because I didn't bring a dress shirt to vegas, so decided to blog instead. Fuck that shit anyway, the wait was getting up to an hour.

Yet another tutorial that I will need to do. For now, just analyze the wikipedia page for the Golden Ratio. If you want to learn the rules of design fast, make your distribution of detail, value, saturation and colour should adhere to the golden ratio. Essentially, if the information in your image were to be measured in bytes, as your eye travels around the picture the flow of information should increase and decrease according to the fibonacci sequence. At least at first.

Do what you love, but be careful. If a bunch of other people love doing it too, you'll need to work harder than them to succeed.

If you're not starving, share your food.

Break down value the same way you break down shape. Put down the big value changes, then take it down to less significant ones.

Use each brush stroke as a piece of clay that you add or chisel away to sculpt your form.

As you increase the values of your sliders, remember that your distance between them needs to increase too, because you have a lot more of a range of saturation.

When working in colour, you need to think 2-3 steps ahead, because it is relative.

Money gives you access to things that are desired by people.

By the time success or acclaim reaches a person or a group of people, they have already changed, for better or for worse. Those zen people had some good ideas, man.

If you think you're ahead on a project, you will almost certainly fall behind.


Friday, September 9, 2011

You Are My Cinema

Dunno man, twilight is a pretty good movie to watch. It sorta takes you back to those good old high school times, when life was a lot simpler. Instead of your friends, it's really really attractive people having the same problems you had, with a twist. In the end, it just makes you feel good about yourself because you realize how much of a better person you've become since then, albeit you look different. Maybe it's more compelling for me right now because I'm currently coping with being a grown-up.

Never forget the importance of the colour you're mixing on top of, and it's temperature. The key to raising values in colour-harmonious style is establishing proper jumping off points.

When picking colours, max out your RGB slider values. You'll always be safe. You can tone down saturation/value with your brush opacity. It's the only way of mixing in photoshop without losing saturation, plus you make sure that your colour stays in key (I set my brush sensitivity to very low, so it's very hard for me to fully apply any colour I pick. As a consiquence, most colours I apply will have some of the under colour in them, which will them harmonize with it).

The more steps a task involves, the less likely you are to do it right now. Often the number of steps/time commitment of any given task takes priority over its importance, which is why we the young tend to get lost in the internet for hours at a time. Tabs is the worst invention. So, don't rack the disciprine: Have your sketchbook, pencil, eraser and sharpener out and open at all times. Have music playing if you need it to draw. Get rid of as many obstacles as you can, because you're only a split second away from deviantart.

Sorry 'bout the colours. Will try harder to calibrate.

So as you can see, for a long time i've been experimenting with using mostly a soft airbrush to start out my studies and only coming in with the hard round at the end. You don't commit to a drawing right away, you leave soft edges in areas out of focus and it looks very realistic/painterly. Then, after I started doing concepts, I realized that you can establish values and planes much quicker with the hard round, albeit it's harder to give the object polish and take it all the way to realism. The style of our game sort of forced me to commit to hard edges everywhere, because that's how textures work in 3D. (Though imagine if you could have soft edges in the same way your eye works!!!)

TLDR, a combination of the two is what I decided to pursue. You start off with the soft airbrush and lay in your values and colours, then search for the hardest edges that define your image and put them in with a hard round. Rinse, repeat: Establish the general values/colours with airbrush, tighten with hard round or texture brush.

Wednesday, June 15, 2011

New Developments

Almost there, gotta stay on target. I'm gonna switch to Loomis studies from now on. If I decide to do them digitally, you'll be seeing them.

Every final stroke you leave on the canvas should be hand-mixed, not picked from the canvas.

You have to observe the hierarchy between the most important colours/values when doing a study. Put the most important ones down first.

If you mix the wrong value of a colour and you need to "transpose" it higher or lower, don't forget to adjust the saturation accordingly. It rarely stays the same when you make a colour lighter or darker.

When you can't quite mix the right colour, make a light stroke erring on one side of that colour, then make another light stroke erring on the other side. As in, if the colour you pick first is too blue, move the slider a tiny bit towards yellow, and make another light stroke. Mix on the canvas.

When you're nervous, you try to prevent your brain from analyzing yourself into oblivion. You talk fast, make a lot of random movements, eyes dart around, breathe quickly etc. So the way to not be nervous is to stop the analysis. Somehow. That's hard.

As artists get bigger, more and more people compete for getting in touch with them. How do you win?
- Start early
- Have something to offer
- Never think that you're beneath somebody, but be humble instead.

Always find a positive justification for what you're doing, even if it's not entirely true. Then make it true. If you can't do that, then don't do it.

Let it be. Do your own thing. Be tolerant and respectful of others, even if you can't find anything to respect them for.

Only after you have experienced the horror of the worst case scenario are you able to judge things rationally.

If there is enough information, reasoning will be productive. Otherwise it will be emotional and negative.

Assuming your aim is to get better, every time you give yourself to something and it looks like crap, you have done the right thing. The trouble is, if your work looks like crap all the time, you don't want to do it at all. But you have to keep going.

Everyone is too busy playing their own game to notice how you're playing yours.

When blocking in, don't try to put down exactly the colour you see from the start. Put down the jumping off colour, i.e. what you're gonna mix all the hues and variations from.




Friday, June 10, 2011

Keeping Up

For various reasons, I've abandoned certain studies you'll see below. Most of them because of my environment, i.e. lighting changed or it was too hot to continue. The woes of painting. Anyway.

When you use RGB sliders you choose your ultimate hue based on ratios of the 3 colours, not the individual values of them. Thus, the hue shifts mure more drastically amidst desaturated colours, because there is less of it to go about. That's why the colour wheel is smaller in the middle, where the saturation is less.

The colour of the shadow depends on what's bouncing light into it!! It's amazing how long it took me to get this.

Hardness or softness of the edge of your brush will affect your colour choices. You can be a lot more radical with your colour picking with an airbrush. Hard-edged strokes need to adhere very closely to the colour scheme and to the adjacent colours.

Drawing is, in a way, a release of aggression. All the things we suppress in civilized society find their way out onto a piece of paper.





New technique here. Picked all the colours myself and used a hard brush. Didn't mix anything. Really good practice!







Sunday, December 12, 2010

Rainy Day

So yeah I started updating with regularity but then girlfriend happened again. Anyway here are some leftovers for you. Mostly studies for duels. Movie stills are from Terry Jones' Barbarians documentary.

If you want to succeed, you should always be behind schedule until the deadline.







Wednesday, December 1, 2010

Living in the Sunlight

Guess that pokemon!

For some reason they all came out desaturated. I blame sunlight.






Monday, September 20, 2010

Lord of the Keys

I should really be doing these at night, since there is too much glare on both screens to read values correctly. But I liked how they turned out like zombies in #6.

Sunday, September 19, 2010

Paint-in-your-underwear-all-day Chalet

If you work on a problem long enough, the solution will present itself.

We are choosing to enjoy two or three experiences at a time. As I am writing this, I am also eating a salad. Plus I may remember to text somebody or to vacuum the floor, and as we all know it takes five minutes to get back to any task after being interrupted. The more things you choose to do at once, the more shallow your experiences will be, let alone how tasking it is on your mind. It might seem like you get more done, but personally I've noticed that the stupid mistakes I make because of multitasking eat up all the time I might have saved. I prefer to live a fulfilling life, in which you use your full attention to experience the now, however I can't bring myself to live that way. Efficiency is too deeply ingrained in my brain.

You can also gather unrelated reference for shape language ideas.

Exaggeration in drawing is just another trick for seeing form. Once you amass enough of those tricks, you can keep your brain away from relaxing into "regular" seeing mode for long enough to complete the image.

These are from the past two days. The reason my updates have been slacking...will be unveiled soon.




For your benefit, the previous Hogarth (9 days ago):


And now, colour keys from your favorite motion picture. I blame all errors on poor DVD quality and screen glare.