Showing posts with label imagination. Show all posts
Showing posts with label imagination. Show all posts

Thursday, March 10, 2011

Daily Still Life: Start!

Well, it's time to get back to work, and I figure the only WEI I'm gonna beat Wei Wang at art is to paint from life. That's the wei everyone seems to learn how light works and how to create believable form. So, until Daily Duels gets back on its feet, here come the daily still lives!

Still need to work on values and texture. It's pretty tough, but I figure these will get much easier in about a week.

Then there are these guys:

The trouble with that portfolio below is that I'm a lot better than it, both because the 2D works are now almost a month old, and because I did each one in a day. But nevermind that, the project I'm working on right now is gonna kick so much ass, you have no idea. I hope to finish it by Monday.

Sunday, September 19, 2010

Paint-in-your-underwear-all-day Chalet

If you work on a problem long enough, the solution will present itself.

We are choosing to enjoy two or three experiences at a time. As I am writing this, I am also eating a salad. Plus I may remember to text somebody or to vacuum the floor, and as we all know it takes five minutes to get back to any task after being interrupted. The more things you choose to do at once, the more shallow your experiences will be, let alone how tasking it is on your mind. It might seem like you get more done, but personally I've noticed that the stupid mistakes I make because of multitasking eat up all the time I might have saved. I prefer to live a fulfilling life, in which you use your full attention to experience the now, however I can't bring myself to live that way. Efficiency is too deeply ingrained in my brain.

You can also gather unrelated reference for shape language ideas.

Exaggeration in drawing is just another trick for seeing form. Once you amass enough of those tricks, you can keep your brain away from relaxing into "regular" seeing mode for long enough to complete the image.

These are from the past two days. The reason my updates have been slacking...will be unveiled soon.




For your benefit, the previous Hogarth (9 days ago):


And now, colour keys from your favorite motion picture. I blame all errors on poor DVD quality and screen glare.


Thursday, September 9, 2010

Sht Show

Website/new blog coming soon. Here, have my card.

Also, man do I need to calibrate my monitor.


Wednesday, September 8, 2010

Imagination Time

It's a lot easier to find motivation when your life sucks. But it may be just as easy to find it if things are going extremely well.

Fighting Demons:

  • Arrogance
  • Stupidity and Incompetence
  • Expectations
Art for art's sake vs. art with a purpose. Job art vs. personal pieces.

Do one thing at a time and do it well.

Anime is basically storyboards with transition frames. Budget constraints limit acting and boil the animation down to the bare essentials necessary for filmmaking and storytelling.

Loving yourself is the first step to being gay.

Her water broke during the first 10 min pose:





Sketch:

Final:


Friday, September 3, 2010

Bowery Impression

Design is directing the eye. When you are drawing (especially at the sketching stage) you are directing the attention of the viewer with line. That's why it's called disegno.

Quick sketching is basically making notes on where you want shapes and weight to go. You do this by way of exaggerating certain lines instead of copying the them from the form. That's how people develop a style. It's simplification. It's your understanding of the structure of your object, which deepens the more you study it, until eventually your shorthand come close to being as subtle as life itself.

I don't know if the line drawings are actually worth posting at this stage. I'm not very good at drawing on my tablet.



Thursday, August 26, 2010

Breaking 80

I've developed a perfect program for concept artists. Behold:

1. Scott Robertson to learn rendering from imagination and inner workings of light. Also trains your brain to see values.


2. Burne Hogarth's butt men to practice rendering complex forms from imagination.

Step one. Cut a hole in the box:


Step two. Put your junk in that box:

(it's like he's got two different lights on him. and neither of them works like a real light.)

3. Copying Charles Bargue's drawing course to practice rendering, and train your eye for classical design.

(really messed this one up. the foot is way too tall. It should really take more than 40 mins)

4. Life drawing. Duh.







If your aim is characters, then this course is for you. If you want a more wholesome experience, throw in some still life, plein air and master studies interchanged with the bargues and life drawing respectively.