Monday, May 12, 2014

Oh Shit

I forgot to upload all of these! Turns out I have been drawing, you guys!





Probably not chronological..

Main points: Smudge tool solves everything. Think of your "paint" like clay. If this drawing were a sculpture, which way would the planes be facing?

Form rendering is really about consistency. Under strong direct light, all planes facing same direction should have same value.

Process: Block out with opaque values. Smudge over transitions. Go in with tiny brush and crosshatch like you would with a pencil.

Last one inspired by Pan's work. I learned a lot from seeing his studies. Mostly that you have to put in the time with a tiny brush if you want the form to be precise. There are no shortcuts.

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