Saturday, May 17, 2014

Who's that Pokemon?!

Work has been insane this week. Finally have a little breathing room before plunging back into the fray. This blog is how I relax.

Working on my visual narrative skills. I keep getting kicked in the ass by the badasses here critiquing my work. It makes me dangerously inspired to get better :D

Going shot by shot is awesome because you have enough time to think about the meaning of every decision the director has made. That is, if the movie is considered a masterpiece. If it's not, you have time to think about what you could have done better.




I'll give you guys a hint: I didn't even get to the desert, which was the whole point of starting these.

Process for laying out a human figure:
Rectangle for head, rectangle shape for body.
Shoulder line.
Put in arms and legs in angular shapes.
Even the slightest shift of proportions completely changes the gesture.
Mark hands and ground feet.
Go back to face. Put in ear and hairline.
Put in jaw.
Eye sockets and nose.
Maybe mouth. Maybe eyes.
Just keep getting smaller with your rectangles and trapezoids depending on detail level.

And now for a little personal piece!


Attempting to apply some of the things I learned from recent studies. Learning lots about planes of the face, and about rendering form precisely. I feel like the fastest way to get your form to read cast-drawing-precise is to use a small brush and hatch. I'm beginning to "feel" the little undulations of the surface as I'm rendering, it's cool.

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